Books
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47 results
Writing Is Designing by Michael J. Metts, Andy Welfle — design, technology, writing, user-experience, ux-writing, content-strategy
To Forgive Design: Understanding Failure by Henry Petroski — engineering, failure analysis, design, technology
To Engineer Is Human: The Role of Failure in Successful Design by Henry Petroski • 1985 — engineering, design, innovation, history, failure, analysis
Tidy First? A Personal Exercise in Empirical Software Design by Kent Beck — technology, software-engineering, design, programming, refactoring, agile
This is Service Design Doing by Marc Stickdorn, Adam Lawrence, Markus Hormess, Jakob Schneider — service design, design thinking, ux, business, facilitation, management, design
The Ten Faces of Innovation by Tom Kelley, Jonathan Littman — business, innovation, design, creativity, teams, leadership, customer experience
The Pencil: A History of Design and Circumstance by Henry Petroski — engineering, design, history, technology, manufacturing
The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback by Dan Olsen — business, technology, product management, design, lean startup, innovation
The Inmates Are Running the Asylum by Alan Cooper — design, software, user-experience, interaction-design, usability, personas, technology
The Humane Interface by Jef Raskin — interface-design, usability, hci, psychology, design, cognition, technology
The Evolution of Useful Things by Henry Petroski — design, engineering, innovation, technology, evolution, failure, invention, artifacts, tools, history
The Design of Future Things by Donald A. Norman — technology, design, ai, robotics, future, user experience
The Beauty of Everyday Things by Soetsu Yanagi — aesthetics, craft, design, japan, philosophy, art, mingei
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm by Tom Kelley, Jonathan Littman — innovation, design, creativity, business, prototyping, ideo, product design
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp, John Zeratsky, Braden Kowitz — business, design, innovation, technology, problem-solving, teams, product development
Small Things Considered: Why There Is No Perfect Design by Henry Petroski • 2003 — design, engineering, innovation, product design
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It by Mike Monteiro — design, technology, ethics, social responsibility, activism, culture
Racing the Beam: The Atari Video Computer System by Nick Montfort, Ian Bogost — technology, gaming, history, design, platform studies, culture
Prototyping: A Practitioner's Guide by Todd Zaki Warfel — design, prototyping, ux, product design, usability testing
Product Leadership by Richard Banfield, Martin Eriksson, Nate Walkingshaw — business, technology, product, management, leadership, teams, innovation, customer, experience, design
Procedural Storytelling in Game Design by Tanya X. Short, Tarn Adams — gaming, ai, design, narrative, storytelling, interactive, fiction
Postmortems from Game Developer by Austin Grossman — gaming, development, project, management, technology, design
Org Design for Design Orgs: Building and Managing In-House Design Teams by Peter Merholz, Kristin Skinner — design, leadership, management, teams, culture, innovation, business, organizational design
My Product Management Toolkit by Marc Abraham — business, product management, technology, user experience, design, communication, teamwork
Mismatch: How Inclusion Shapes Design by Kat Holmes — design, technology, inclusion, accessibility, diversity, user experience, social impact
Make It New: The History of Silicon Valley Design by Barry M. Katz • 2015 — design, history, technology, innovation, silicon valley
Living with Complexity by Donald A. Norman • 2011 — design, psychology, technology, systems thinking
Learning to See: Inside the World's Leading Art and Design Schools by Keith Sawyer • 2025 — creativity, education, design, art, pedagogy
Jony Ive: The Genius Behind Apple's Greatest Products by Leander Kahney — design, apple, biography, technology, product design, industrial design
Inclusive Design Patterns by Heydon Pickering — design, technology, web development, accessibility, usability
How Games Move Us: Emotion by Design by Katherine Isbister — games, emotion, design, psychology, social interaction, user experience, game studies
Force: What It Means to Push and Pull, Slip and Grip, Start and Stop by Henry Petroski • 2022 — engineering, physics, design, history of technology
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences by George Kalmpourtzis — education, gaming, design, learning, motivation
Designing Products People Love by Scott Hurff — design, technology, product, development, user, experience, psychology, business
Design-Driven Innovation by Roberto Verganti — business, innovation, design, product, development, strategy, marketing
Design Paradigms: Case Histories of Error and Judgment in Engineering by Henry Petroski • 1994 — engineering, design, history, innovation, failure analysis
Design Leadership: How Top Design Leaders Build and Grow Successful Organizations by Richard Banfield — design, leadership, management, teams, culture, innovation, business
Creative Selection by Ken Kocienda — technology, product development, apple, software engineering, design, innovation
Continuous Discovery Habits by Teresa Torres — business, product, management, design, technology, customer, experience, research, agile, lean, startup
Building for Everyone: Expand Your Market With Design Practices from Google's Product Inclusion Team by Annie Jean-Baptiste — technology, design, inclusion, diversity, user-experience, product-development, marketing, business-ethics
Build: An Unorthodox Guide to Making Things Worth Making by Tony Fadell — business, leadership, product development, design, innovation, technology, entrepreneurship, culture, startups
Becoming a Video Game Designer by Daniel Noah Halpern — gaming, design, culture, games, creativity, empathy, storytelling
Addiction by Design: Machine Gambling in Las Vegas by Natasha Dow Schüll — technology, design, psychology, addiction, consumerism, gambling, ethnography, culture
Achievement Relocked: Loss Aversion and Game Design by Geoffrey Engelstein — gaming, design, psychology, behavioral, economics, decision-making, game, mechanics, user, experience, emotion