Books
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4 results
Procedural Storytelling in Game Design by Tanya X. Short, Tarn Adams — gaming, ai, design, narrative, storytelling, interactive, fiction
Made to Stick: Why Some Ideas Survive and Others Die by Chip Heath, Dan Heath — communication, psychology, marketing, ideas, storytelling
Becoming a Video Game Designer by Daniel Noah Halpern — gaming, design, culture, games, creativity, empathy, storytelling