Books
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10 results
The Secret History of Mac Gaming by Richard Moss — technology, gaming, history, culture, apple, macintosh
Technical Communication and the Digital Role-Playing Game: A History of Bethesda, BioWare, and CD Projekt Red by Daniel Reardon, David Wright — gaming, technical communication, game development, digital rpg, bethesda, bioware, cd projekt red
Racing the Beam: The Atari Video Computer System by Nick Montfort, Ian Bogost — technology, gaming, history, design, platform studies, culture
Procedural Storytelling in Game Design by Tanya X. Short, Tarn Adams — gaming, ai, design, narrative, storytelling, interactive, fiction
Postmortems from Game Developer by Austin Grossman — gaming, development, project, management, technology, design
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences by George Kalmpourtzis — education, gaming, design, learning, motivation
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy by Yasmin B. Kafai, Quinn Burke — gaming, education, learning, literacy, computational-thinking, game-design, constructionism, stem, collaboration, equity, technology
Becoming a Video Game Designer by Daniel Noah Halpern — gaming, design, culture, games, creativity, empathy, storytelling
Achievement Relocked: Loss Aversion and Game Design by Geoffrey Engelstein — gaming, design, psychology, behavioral, economics, decision-making, game, mechanics, user, experience, emotion